Mathematical game

Results: 903



#Item
51Fluxplayer: A Successful General Game Player Stephan Schiffel and Michael Thielscher Department of Computer Science Dresden University of Technology {stephan.schiffel,mit}@inf.tu-dresden.de

Fluxplayer: A Successful General Game Player Stephan Schiffel and Michael Thielscher Department of Computer Science Dresden University of Technology {stephan.schiffel,mit}@inf.tu-dresden.de

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Source URL: ggp.stanford.edu

Language: English - Date: 2009-04-21 15:13:54
52Mach Learn: 69–83 DOIs10994Mining adversarial patterns via regularized loss minimization Wei Liu · Sanjay Chawla

Mach Learn: 69–83 DOIs10994Mining adversarial patterns via regularized loss minimization Wei Liu · Sanjay Chawla

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Source URL: pmg.it.usyd.edu.au

Language: English - Date: 2011-03-12 02:03:54
53ELSEWIER  Journal of Mathematical Economics548 Core implementation and increasing returns to scale for cooperation

ELSEWIER Journal of Mathematical Economics548 Core implementation and increasing returns to scale for cooperation

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Source URL: www.econ2.uni-bonn.de

Language: English - Date: 2014-03-26 06:49:17
54Sentient Sketchbook: Computer-Aided Game Level Authoring Antonios Liapis Georgios N. Yannakakis

Sentient Sketchbook: Computer-Aided Game Level Authoring Antonios Liapis Georgios N. Yannakakis

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Source URL: antoniosliapis.com

Language: English - Date: 2014-12-01 05:18:59
55Equilibre de Nash & transport optimal

Equilibre de Nash & transport optimal

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Source URL: tommi.imag.fr

Language: English - Date: 2014-04-22 07:16:21
56Strategyproof Mechanisms for Ad Hoc Network Formation C. Jason Woodard∗ David C. Parkes† Division of Engineering and Applied Sciences, Harvard University, Cambridge, MAMay 21, 2003

Strategyproof Mechanisms for Ad Hoc Network Formation C. Jason Woodard∗ David C. Parkes† Division of Engineering and Applied Sciences, Harvard University, Cambridge, MAMay 21, 2003

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Source URL: netecon.seas.harvard.edu

Language: English - Date: 2009-11-30 14:32:04
57Chapter One: The Concepts of Game Theory* 1.1 Introduction Game Theory is the science of strategy. It is a mathematical construct with a clear set of concepts and assumptions and their resulting theorems. And, just like

Chapter One: The Concepts of Game Theory* 1.1 Introduction Game Theory is the science of strategy. It is a mathematical construct with a clear set of concepts and assumptions and their resulting theorems. And, just like

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Source URL: userwww.sfsu.edu

Language: English - Date: 2015-09-26 21:16:14
58Automatic Construction of a Heuristic Search Function for General Game Playing Stephan Schiffel and Michael Thielscher Department of Computer Science Dresden University of Technology {stephan.schiffel,mit}@inf.tu-dresden

Automatic Construction of a Heuristic Search Function for General Game Playing Stephan Schiffel and Michael Thielscher Department of Computer Science Dresden University of Technology {stephan.schiffel,mit}@inf.tu-dresden

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Source URL: ggp.stanford.edu

Language: English - Date: 2008-04-22 15:02:34
59Stacked Calibration of Off-Policy Policy Evaluation for Video Game Matchmaking Eric Laufer∗ , Raul Chandias Ferrari∗ , Li Yao∗ , Olivier Delalleau† and Yoshua Bengio∗ ∗ Dept.  IRO, University of Montreal

Stacked Calibration of Off-Policy Policy Evaluation for Video Game Matchmaking Eric Laufer∗ , Raul Chandias Ferrari∗ , Li Yao∗ , Olivier Delalleau† and Yoshua Bengio∗ ∗ Dept. IRO, University of Montreal

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
60Optimizing Visual Properties of Game Content Through Neuroevolution Antonios Liapis and Georgios N. Yannakakis and Julian Togelius Center for Computer Games Research Rued Langaards VejCopenhagen, Denmark

Optimizing Visual Properties of Game Content Through Neuroevolution Antonios Liapis and Georgios N. Yannakakis and Julian Togelius Center for Computer Games Research Rued Langaards VejCopenhagen, Denmark

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Source URL: antoniosliapis.com

Language: English - Date: 2015-08-05 06:14:48